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Xbox Dabbling

Today I played around with XNA, and very quickly got a “hello, world” app up-and-running on PC and Xbox. Everything looks pretty nifty, although my enthusiasm hit a wall when I realised I’d have to write an entity system if I wanted to do anything more than draw a couple of textures round abouts. On the positive side, I have the Kranzky Engine to reference, and I’ve hopefully learned from my mistakes :)

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