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Postal Worker 07

Tonight was pretty mundane. In no particular order, I

  • set Pazu up with an ad-hoc build;
  • made sure my iMac has a static IP, as I need to run a server on it for packaging the game for iPhone deployment;
  • figured out how to view crash logs on the iPhone;
  • got more excited about GDB on Windows for debugging the ARM build (yep, found and fixed a crash bug);
  • continued work on the game state manager; and
  • improved the main game loop.

Things are progressing nicely, and I’m quite comfortable with the tools I’m using to build stuff. I need to sweat the small stuff at this stage of the project, as getting things right now will provide me with firm foundations for building the rest of the game. One example of this is the main game loop. I need to make sure that the time deltas I pass to the update are either fixed or within some reasonable range, I need to yield to the OS correctly and frequently enough, and I need to make sure I can handle being interrupted (by a phone call, for example).

One Comment

  1. AnthonyS wrote:

    Excellent work Jason!, I’m looking forward to seeing this in action. =)

    Wednesday, January 20, 2010 at 19:07 | Permalink

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