Pretty happy tonight that the game context manager has come together so nicely. I’ve created a bunch of different contexts (splash, menu, game, pause), and can easily transition them in and out, and overlay them on one another. It’s all pretty cool. The only wrinkle is that there was a perceivable pause when the “Captain Onion” sprite is loaded, which happens when the game context initialises. This lead me down the path of figuring out how AirPlay’s resource manager does its thing; something I’m still in the thick of even though my two hours for tonight are up. So, that’ll be the plan for tomorrow: finish figuring it out!
After that, I expect I’ll start looking at handling user input, and making the various game contexts able to process input, steal focus and so forth.
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Don’t you think Captain Onion deserves a picture? I think he earned it after mining all those urchins and doing all that thrusting.
Will capture and upload now.
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