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Monthly Archives: January 2010

Postal Worker 03

This will be the first of several posts relating to game design. I imagine it’ll be something like this: Describe the circumstances of how the idea for the game emerged (today). Document a playthrough of the game, to capture the essence of what the player will experience. Break this down into a state diagram and [...]

Postal Worker 02

I got a basic “HelloKranzky” application up-and-running, and sorted out iPhone deployment, which involves running a server on the iMac so I can deploy from my Windoze lappy. So the app is built and signed and everything like that, and then added to iTunes on the lappy. Anyone know how I can sync my iPhone [...]

Postal Worker 01

I am going to design, implement and launch a commercial iPhone game in ten weeks. And I am only going to work 10 hours per week. I will only do this by being incredibly disciplined, and my track record says that’s unlikely. But the only way of RocketHands succeeding as a part-time venture is by [...]