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	<title>The Magic Pantry &#187; Default</title>
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	<link>http://kranzky.rockethands.com</link>
	<description>the wonderful world of lloyd kranzky</description>
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		<title>Pop, Pop</title>
		<link>http://kranzky.rockethands.com/2010/04/15/pop-pop/</link>
		<comments>http://kranzky.rockethands.com/2010/04/15/pop-pop/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 16:20:21 +0000</pubDate>
		<dc:creator>Lloyd Kranzky</dc:creator>
				<category><![CDATA[Default]]></category>
		<category><![CDATA[dev]]></category>

		<guid isPermaLink="false">http://kranzky.rockethands.com/?p=238</guid>
		<description><![CDATA[Right, time to get back into it. I&#8217;ve just returned from a sensational family holiday down at Eagle Bay, and, before the Easter Break, I finally finished Bogus Quest to my satisfaction (it&#8217;s now pretty much the game I envisioned during Global Game Jam). And the Interzone Controversy seems to have died down a bit, [...]]]></description>
			<content:encoded><![CDATA[<p>Right, time to get back into it. I&#8217;ve just returned from a sensational family holiday down at Eagle Bay, and, before the Easter Break, I finally finished <a href="http://rockethands.com/BogusQuest" target="_blank">Bogus Quest</a> to my satisfaction (it&#8217;s now pretty much the game I envisioned during Global Game Jam). And the <a href="http://kranzky.rockethands.com/2010/02/13/interzone-the-downward-spiral/" target="_blank">Interzone Controversy</a> seems to have died down a bit, although the pot is still simmering on the back-burner. Which means, in the spirit of my New Year&#8217;s Resolution of &#8220;leave no project unfinished&#8221;, that it&#8217;s now time to return to Postal Worker. Yay!</p>
<p>It can be a struggle getting back to an old project when the code has been left dormant for so long (well, it&#8217;s been weeks and weeks and weeks, you know). Code rot is real, you know. But I am keen as anything to get back into making a componentised entity system, so we&#8217;ll see how things go. Tonight it&#8217;s just preparatory work &#8211; I&#8217;ve been upgrading to the latest release of <a href="http://www.airplaysdk.com/" target="_blank">Airplay SDK</a> (which now supports iPhone app signing on the PC without having to run a klunky signing server on a Mac), actually getting the PC app signing working, fixing a few memory bugs and basically making sure I actually know what I&#8217;ll be doing tomorrow night when I dive back into things.</p>
<p>It&#8217;s good to be back :)</p>
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		<title>Push-Down Stack</title>
		<link>http://kranzky.rockethands.com/2010/02/22/push-down-stack/</link>
		<comments>http://kranzky.rockethands.com/2010/02/22/push-down-stack/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 12:42:27 +0000</pubDate>
		<dc:creator>Lloyd Kranzky</dc:creator>
				<category><![CDATA[Default]]></category>
		<category><![CDATA[dev]]></category>

		<guid isPermaLink="false">http://kranzky.rockethands.com/?p=231</guid>
		<description><![CDATA[At the start of the year I began working on Postal Worker, a game for the iPhone based on an idea that I came up with at GCAP in Melbourne at the end of 2009, while talking with a couple of mates over coffees in the hotel bar. I was totally psyched, and gave myself [...]]]></description>
			<content:encoded><![CDATA[<p>At the start of the year I began working on Postal Worker, a game for the iPhone based on an idea that I came up with at GCAP in Melbourne at the end of 2009, while talking with a couple of mates over coffees in the hotel bar. I was totally psyched, and gave myself a 100-hour deadline to get the game done and dusted. I started by building a game engine on top of AirPlay SDK. It was fun, and I was making good progress.</p>
<p>Then Global Game Jam suddenly loomed, and I decided to put the Postal Worker project in pause mode so I could hack out a game in 48 hours. I took the opportunity to learn ActionScript, and made a dinky little flip-screen arcade adventure called <a href="http://www.globalgamejam.org/2010/bogus-quest" target="_blank">Bogus Quest</a>. I spent the week following GGJ adding new features to the game and fixing some bugs. I still have a list of things that I want to do, including adding a proper loading screen and adding sound effects.</p>
<p>Then <a href="http://www.youtube.com/watch?v=eYyr_lX98Bw" target="_blank">Mike Turner came and raided the Interzone offices</a>, and I became involved with spreading the word about what happened in an attempt to get the Australian government to actually do something about it.  A lot of people have been seriously disadvantaged by all of this, but, at the same time, there was a great sense of camaraderie, and it was quite a lot of fun analysing documents, editing video and basically getting the word out to journalists.</p>
<p>Tonight I realised that I&#8217;ve got three hobby projects on the go. I&#8217;m a self-proclaimed procrastinating perfectionist, by which I mean that I have a bunch of crazy ideas but never actually get around to completing any of them, out of fear of failure. Ask me about Magnate, my web scraper cum news aggregator, or my procedurally generated text adventure, or MegaHAL10 (the next version of the chatterbot I wrote 15 years ago), or Thrust Harder, or dBoard, or SpeedReader, or Fanglr. All projects that I&#8217;ve been incredibly excited about, and all terribly incomplete.</p>
<p>Well, no more. I&#8217;m going to manage my push-down stack, and make sure that I always go back to and complete projects that were interrupted. I won&#8217;t stop the interruptions. They&#8217;re fun. But I will make my default activity finishing the current project, whatever that might be.</p>
<p>So look out for a blog post about Bogus Quest soon. And, after that, keep your eyes peeled for Postal Worker 13. I promise!</p>
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		<title>Interzone: The Downward Spiral</title>
		<link>http://kranzky.rockethands.com/2010/02/13/interzone-the-downward-spiral/</link>
		<comments>http://kranzky.rockethands.com/2010/02/13/interzone-the-downward-spiral/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 16:04:29 +0000</pubDate>
		<dc:creator>Lloyd Kranzky</dc:creator>
				<category><![CDATA[Default]]></category>
		<category><![CDATA[interzone]]></category>
		<category><![CDATA[interzowned]]></category>

		<guid isPermaLink="false">http://kranzky.rockethands.com/?p=162</guid>
		<description><![CDATA[This article has moved to www.interzowned.com/the-downward-spiral.]]></description>
			<content:encoded><![CDATA[<p>This article has moved to <a href="http://www.interzowned.com/the-downward-spiral/">www.interzowned.com/the-downward-spiral</a>.</p>
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		<slash:comments>26</slash:comments>
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		<title>Installed</title>
		<link>http://kranzky.rockethands.com/2009/04/19/installed/</link>
		<comments>http://kranzky.rockethands.com/2009/04/19/installed/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 15:16:30 +0000</pubDate>
		<dc:creator>Lloyd Kranzky</dc:creator>
				<category><![CDATA[Default]]></category>

		<guid isPermaLink="false">http://kranzky.rockethands.com/?p=50</guid>
		<description><![CDATA[Before brunch this morning I took Eliza on a ride down to my folks place so I could borrow their vacuum cleaner. Ours is broken and doesn&#8217;t suck at all, but theirs sucks big-time, so I was pretty happy with the results. I also took the opportunity to install the 2GB I bought t&#8217;other day. [...]]]></description>
			<content:encoded><![CDATA[<p>Before brunch this morning I took Eliza on a ride down to my folks place so I could borrow their vacuum cleaner. Ours is broken and doesn&#8217;t suck at all, but theirs sucks big-time, so I was pretty happy with the results. I also took the opportunity to install the 2GB I bought t&#8217;other day. What an amazing difference! What do you do with leftover 512MB, though? Handing it over to my mum, I told her that when I was in high school this much memory cost hundreds of thousands of dollars, and that she should just &#8220;chuck it in the bin or something&#8221;.</p>
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