Saturday, January 16, 2010
Tonight marks the end of the first week of Postal Worker development. The “Hello Kranzky” application runs on my iPhone, and allows up to five Captain Onion sprites to be moved around with multitouch. There were a few wrinkles getting the assets built and bundled, but everything is now under control, and I’m comfortable with [...]
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The Pitch Postal Worker (PW) is a game of endurance for the iPhone. It is tuned so that a playthrough for a newbie would take around 30 seconds, and that an experienced player would consider a 5-minute game a long one. It has awesome audio, great music and a pleasing, colourful art style. Playthrough You [...]
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Wednesday, January 13, 2010
This will be the first of several posts relating to game design. I imagine it’ll be something like this: Describe the circumstances of how the idea for the game emerged (today). Document a playthrough of the game, to capture the essence of what the player will experience. Break this down into a state diagram and [...]
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Tuesday, January 12, 2010
I got a basic “HelloKranzky” application up-and-running, and sorted out iPhone deployment, which involves running a server on the iMac so I can deploy from my Windoze lappy. So the app is built and signed and everything like that, and then added to iTunes on the lappy. Anyone know how I can sync my iPhone [...]
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I am going to design, implement and launch a commercial iPhone game in ten weeks. And I am only going to work 10 hours per week. I will only do this by being incredibly disciplined, and my track record says that’s unlikely. But the only way of RocketHands succeeding as a part-time venture is by [...]
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