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Tag Archives: AI

TTM: Time To MegaHAL

It seems that my Time To MegaHAL, or TTM, is about six weeks. I’ll explain. What generally happens is this: I start a new job, and meet a whole new bunch of people. After about six weeks, someone suddenly mentions “hey, you’re that MegaHAL guy”! It happened just today. My new boss, at a job [...]

MegaHAL

One of my sabbatical projects is MegaHAL.10, an entirely new version of the mildly popular chatterbot that I wrote and put online fifteen years ago. I’ve been writing it in Google’s Go programming language, and I recently started getting some exciting results. MegaHAL.10 generates sentences using a second-order Markov model. That means they tend to [...]

XYZZY

I really love text adventure games. I’ve always had a fascination with natural language processing (my postgrad research was about computational grammatical inference after all), so part of the fun was figuring out how the parser works, and applying that knowledge to write my own text adventures in BASIC on the C64. These days there [...]

Pseudo Intelligence as Entertainment

Research can be speculative or applied. Artificial Intelligence research is often both, trying to solve real-world problems while at the same time testing theories about how the human brain works. A branch of the AI research crowd are interested in games both as a testbed for theoretical work and as a market for applied AI. [...]

Conversation Simulation and Sensible Surprises

Here’s a book chapter that I wrote in 2000 and that wasn’t published until late 2008. Enjoy! Probably best to read in full-screen, or click through to Issuu and download the PDF.