No update tonight – we had family dual-birthday celebrations at “The Burswood”, where we ate awesome food and watched fireworks from a distance. But, since I was asked, I thought I’d capture a screenie from the Kranzky Engine running on the iPhone. Note that there are three contexts running. They are called “Menu”, “Game” and “Pause”. Unfortunately, the names of the contexts only print in the debug build, as the strings get stripped out of the release build (an aside; contexts are created by a class factory that takes a string name, and refer to each other via a string name – these strings are hashed to int32′s by Airplay). Note that the Menu context is transitioning to the Game context (one is stopping and one is starting), and that the game context, in its init() method, overlaid the Pause context (which is also starting). Finally, note that the Game context draws the Captain Onion sprite.